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Curriculum
1. Getting Set Up
2. What a Compiler Actually Does
3. Values and Types
4. Control Flow
5. Functions
6. Arrays, Strings, and Your First STL Tools
7. Pointers and References
8. The Memory Model
9. Structs, Classes, and Object Lifetime
10. Smart Pointers
11. Debugging and Tooling
12. Templates
13. The Standard Library
14. Lambdas and Functional Style
15. Error Handling
15.1 Exceptions: throw, try, catch
15.2 Exception Safety Guarantees
15.3 noexcept
15.4 RAII: Why Exceptions Are Survivable
15.5 Error Codes, expected, and When Exceptions Are Wrong
16. Object-Oriented C++
17. Project Structure and the Build
18. Testing
19. Idioms and Design
20. Concurrency
21. Performance
22. Compile-Time C++
23. Interfacing Outward
24. Capstone Projects
← All modules
Modules 15
Error Handling
Exceptions, safety guarantees, noexcept, and when to use error codes instead.
15.1
Exceptions: throw, try, catch
15.2
Exception Safety Guarantees
15.3
noexcept
15.4
RAII: Why Exceptions Are Survivable
15.5
Error Codes, expected, and When Exceptions Are Wrong